Going to be nice to hear from the map makers around here how much the object limit is improved, glad they're trying to improve on things like that, oh and the moar moduels the better so I hope we can get even more before they inevitably stop updating snapmap
Oh boy, seeing Doom Slayer dancing like a moron may not be something i want to see.Īlso this update is 15 GBs big. Updated victory and post-match summary screensĪdded % encounter complete listener to encountersĪbility to remove AI from finished encounters and eventsĪbility to remove unspawned AI from the AICĪdded ability to turn off bobbing on pickups to place them however you wantĮditor improvement to hide/show types of objectsĮditor improvement to lock rotation when moving objectsĮditor improvement to disable snapping of objects to the floor General single-player consistency pass on HUD Ledge grab time, power-up time, barrel damage, equipment cool down You can now access the Leaderboard Score in the HUDĪdded new (first-person view) Player Camera Entity Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory Persistent Integer variables that can be passed between missions within a campaign You can now play as the DOOM Marine in Praetor Suit Armor Resolved an issue where rapid controller input caused unusually high shotgun damage Increased the maximum level cap to Echelon 11, level 50Īdded the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap Teams fight to obtain the ball and score in the opponent’s goalīots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes I unlurked to post up new info! New update for Doom, so Snapmap gets even more crud!